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The more derriere you kick, the tougher the enemies become as you progress. Meanwhile, if you are struggling, opponents dynamically reduce their difficulty. As in the original, Max Payne 2 only has one difficulty level, but when you win the game some others unlock. giant Thanks to the on-the-fly challenge adjustment, manual difficulty settings aren't really necessary. Infuriating dream sequences nearly ruined giant the first game, adding ridiculous (and insanely difficult) jumping puzzles to a game in which they had no place; again conscientiously respecting the feedback from giant fans, Max Payne 2 does sport dream sequences but with a drastic reduction to the frustrating mazes and jumping puzzles. No one minded the dreams as such, just that they were jarring and clumsy. The opportunity to explore the internals of Max's mind is actually kind of cool, and new graphics make the dream visuals very compelling.
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