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You'll certainly pc find one before and after every Dahaka event, during which the Dahaka turns up and chases after you for a while. These instances allow approximately zero margin for error, usually involving jumping puzzles that would be quite simple if time weren't a factor. It's nice that you can start over at the beginning of pc the chase sequence rather than enduring a long build-up every time. All in all, save pc pointswhich are represented by healing fountains rather than sand whorls in Warrior Withinare about three times as frequent. While I generally prefer the freedom to save whenever I like, in games like PoP it just wouldn't work, and save points are common enough that it's no big deal. One thing I do miss is that saving no longer affords you a glimpse into the future. This was necessary in SoT because the puzzles were so incredibly difficult, but it was also a neat effect and I'm sorry it's gone.
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