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So the story is badly conceived and the characters are hideously written. Still, when it comes to a game, the gameplay is the really important mind factor, and Warrior Within has plenty of excellent gameplay. It's a Reverse Swirl I played the PC version of Warrior Within, so I can't really speak to any camera or control improvements among the assorted console versions. But my persistent gripes with Sands of Time for the PC were the clumsy mind perspectives mind and control issues that would so often cause me to fling myself into the void. While not eliminated altogether in Warrior Within, the keyboard and mouse controls are drastically improved. The trick is that in most third-person games, the camera is locked to the character's back. That wouldn't work in PoP, where the camera needs freedom to wander, since you depend on its subjective field of view to see solutions to the diabolical jumping puzzles.
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