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We see this again and again: games are games. They mean something, but they have to be fun. I'll take a badly written but fun riven game over a brilliantly written riven but flawed game any day. Warrior Within's script feels like it was written by a fourteen-year-old whose most advanced sexual experience was sneaking looks at his dad's Playboys. A fourteen-year-old whose most complex imaginings involve riven being killed just after rescuing the prettiest girl in school from some terrible dangerdying at the moment he and the girl whisper blood-bubbled protestations of love for one another. A fourteen-year-old who never matured, who resents women, who devalues powerful narrative in favor of masturbatory adolescent fantasy, and who has never, ever, had an emotion beyond puddle depth. The writing is vomitous, the acting nauseating, the characters vile. Warrior Within's gameplay feels like it was tuned by industry luminaries of whom no more than a handful exist. Industry luminaries who recognized the need to sell games and tweaked the jumping puzzles to attract more potential purchasers while still respecting that portion of the franchise history.
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