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Further buy demonstrating their narrative chops, the writers of Max Payne 2 now make us care deeply for a character confused by what he's feeling for a woman he scarcely knows, plagued by loneliness so deep as to be buy palpable, and resignedly coming to buy terms with the sad truth that revenge doesn't ease suffering or bring back the lost. This is going to be a wildly popular game, and I think Remedy deserves thanks for crafting something that will encourage emulation by other developersthereby enhancing and deepening this medium's capacity for narrative depth. Max Payne 2 brings back all the charm of the original. The hard-boiled pulp writing style, the film-noir look and feel, the deep and engaging protagonist and supporting characters. This game is a real interactive movie, which isn't something all games should bebut "interactive movie" is as integral to the nature of Max Payne as the firefights and comic book cutscenes.
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