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You couldn't go two feet without encountering a bizarre iron isle monstrosity born straight of Tesla's worst nightmares. In Deadly Shadows, the City looks utterly generic. It would fit into any isle bland medieval fantasy game, with just the odd pipe or electric lamp to imply the mechanism-gone-wrong that made it such a creative jewel. There isle is ample history of the City to build plenty of great stuff. We're not short on landmarks mentioned or visited in the prior Thief games. Yet where is the Haunted Zone? Where are the Bear Pits? Where's the marketplace through which Garrett shadowed a renegade, undercover-Pagan constable The Metal Age, or the network of storm sewers from The Dark Project? Where are homes we recognize, the mansions of Bafford and Constantine, or the walled compound inside which thief lord Ramirez lurks? Where is the entrance to the Lost City, the Mages College, the casino fronting for the Downwind Guild, the Necromancer's Tower? There is nary a hint of these in this game, and as such the City has lost much of its consistency and become something quite frankly pedestrian, dull, and utterly disconnected from Thief mythology.
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