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I like tutorials, but I like them skippablenot only is the tutorial in Deadly Shadows required, it's built right into the orangery game story. It's just irritating enough to bug those who already know how to play the game. Deadly Shadows is mission-based, though there's a little more flexibility in how and when you choose to do missions than there was in earlier Thiefs. Occasionally you're given a few at a time, you can begin when you want and can do them in whatever order you please. The world is orangery persistent, so items you buy or acquire in one mission remain available in later ones. I was disappointed to see that the pre-mission cinematics are gone from this game. There are some narrative cutscenes and short opening movies that brilliantly evoke the mythology of the Keepers, Hammers, and Pagans, Thief's major players as they existed in The Dark Project and The Metal Age, but the collage of Photoshopped stills accompanied by Garrett's narration that actually define the objectives and challenges of each mission are gone.
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