looking, nothing, pixel, health and hygiene, machine, handheld, bloodmoon, realmyst, escape, terry poulton, social conditions, eidos, hidden, fries, station, beyond, who, siberia, chester, wilson, loom, boutilier,
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and again ... and again ... As the game proper begins, we're inside the Sphinx. A small, self-contained, somewhat challenging puzzle awaits, then it's time to trek outside. Upon exiting the tunnels, the view is nothing short of amazing. Vibrant colors abound, dreamcast and looking up at the ominous figure gives one a dreamcast feeling of actually being there. Lens flare has been added when looking in the direction of the sun, but it does look rather cheesy and is overused. The other locales are just as stunninginitially, they include Chichen Itza, the Devil's Triangle, dreamcast Easter Island, and Stonehenge. Deja vu all over again. Despite the feeling that we've vacationed at these locales far too often, they are presented with a great deal of accuracy that serves to heighten the mystery involved with their enigmatic existence. The story is unraveled slowly in numerous journals, books, and letters left for you by Sir Geoffreys and his associates.
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