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Most enemies, on the other hand, emitted war cries of one sort or another, which gave the main clues of an impending ambush. Sparse were background noises, with hardly more than a footfall to disturb the stunning scenery. The new-age sequel musical orchestrations, however, were absolutely top-notch. They soared, they swelled, they rumbled warnings, and they did it all with much elegance and variance sequel throughout the game. It's a Wrap When the game was finally over (albeit sans a satisfying ending, although the final battle was a lulu), I could have sequel moved on to the multiplayer battles had I so desired. Even without the multiplayer option, Dungeon Siege is definitely an exciting and addicting medieval romp, especially for those uninitiated to or overwhelmed by the more detail-oriented RPGs available today. It may not have nearly the character classes or stat options that many micromanaging RPG gamers are accustomed to, but more armor, weapon and spell choices do open up as the game progresses.
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