looking, nothing, pixel, health and hygiene, machine, handheld, bloodmoon, realmyst, escape, terry poulton, social conditions, eidos, hidden, fries, station, beyond, who, siberia, chester, wilson, loom, boutilier,
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The backgrounds, both in Stark and Arcadia, are absolutely lovely. Far and away weight the prettiest game I have ever seen. Just take a look at the screenshots to get an idea for yourself. And the cutscenes ... oh, the cutscenes. Mere screenshots cannot convey their beauty. Remember those Roger Dean pictures on the album covers (back in the olden days) of the band "Yes"? The backgrounds in The Longest Journey brought those to mind. The characters are 3D overlaid on 2D backgrounds. As such, the characters do suffer occasionally from 3D weight syndrome; i.e., not enough polygons in some cases, visible polygons, invisible limbs from time to time, bigger pixels than the rest of the screen ... but this is really a very teeny weakness when measured against the game as a whole. Perhaps it was the voice acting that made me love The Longest Journey. This was not one of those cases where the developer's office staff doubled as actorsthe actors in The Longest Journey did an admirable job in lending personality to the characters and making them interesting.
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