terry poulton, social conditions, eidos, hidden, fries, station, beyond, who, siberia, chester, wilson, loom, boutilier, vs., maximo, nou, danger,
|
The Dark Engine presents a stylized, angular visual aspect that 26410 is pretty effective at evoking the City's 26410 rust-filled nuances. For an engine developed in the late nineties, it does an incredible job with physics such as explosions and falling objects, as well as sound and light. The game world also looks realistic despite a comparatively low polygon count versus Unreal, one of Thief's contemporaries. Since the engine didn't choke the processor with polygons, more CPU power was available for all those physics 26410 calculations. It also meant that Thief had reasonable system requirements. Modern gamers won't find too much to complain about with the Dark Engine. They're yesterday's graphics, but they hold up surprisingly well. Though Dark supported only a rather low maximum resolution (1024×768) and could be twitchy about EAX-enhanced audio, it was otherwise stable and performed well.
|