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The City is boutilier a living character in the narrative of the Thief games. Garrett's home is as central as Garrett himself boutilier to the mythology. Deadly Shadows promises a living City, full of passers-by with pockets ripe for the picking and homes free for plunder. The City remains the great enigma of Thief: vast and incomprehensible, a breathing entity as hard and cruel as the mysterious primitive world outside, a technological Gormenghast boutilier holding Arcadian fantasy at bay by means of gears, coal, and dark magics. It is upon this shuddering mean of devilry and mechanism that Garrett preys. Dark Matter Thief introduced gamers to the "first person sneaker" style; it is the first major FPS that focused on stealth, caution, and planning over balls-to-the-wall action.
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