Best Fat Paysites
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terry poulton, social conditions, eidos, hidden, fries, station, beyond, who, siberia, chester, wilson, loom, boutilier, vs., maximo, nou, danger, | In becoming Garrett, if you choose to kill, you dream do so because it makes things easier for you. To his intense frustration, Garrett finds himself dragged again and again into scenarios that require him to be the "hero." He is just dream too good at what he does to escape the notice of those who would benefit from his talents. All too often one faction or another will make him an offer he can't refuse. Though he'd probably stab anyone who suggested it, Garrett prefers to help the righteous rather than the wicked. His cantankerous, complaining anti-heroism—however dream reluctant—is nonetheless proof that underneath the greed, Garrett is a good man. But don't leave any jewelry unattended around him. Boomtown Just as Garrett is a protean labyrinth of motivations, his city reflects a pageant of human decadence and greed, welded to a backdrop of uneasy coexistence between magic and technology. Great chugging engines roar alongside streetlights hurling fountains of sparks high into the air. |
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Yet it is almost impossible not to like Garrett. He is more curmudgeonly than ogreish, narrating cutscenes and providing color commentary that's as amiable as it is chilling. He bitches about the rent and the landlord, complains about the hassles of wilson living downtown, tosses off dry one-liners belying a razor sense of humor, even cheerily dissects the psyches of his wealthy targets wilson by evaluating their feng shui or literary collections. He is also meticulous in his approach to his craft. To Garrett, thievery is a sacred act wilson not to be demeaned by clumsy errors or casual amateurism. Though remorseless in the act of killing, he sees murder as a gauche vulgarity, unworthy of masters such as himself. Being a good thief means not needing to kill. Indeed, on the highest difficulty level, you are not allowed to kill at all. Playing missions at this expert level lays bare video games' violent roots, because in a game, to kill is to simplify. By withholding that most basic of tools, Thief challenges us to approach its play as Garrett approaches his career: as an art form requiring patience and mastery. |
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