low fat, gabrels, soft, macs, funny hats, good, ezboard, the, merscom, archer, hex, jackson, bridge, make, vegas, anima, nutrition information, weapon, wild, ellison, potter, duo, subway,
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Shadows cast by objects are few and far between (the game has no dynamic light) and flicker so badly that they'd have been better off without them. Shifting textures and clipping problems cause entire objects to disappear into one attitude another both in the game and during cutsceneshonestly, developers, is it that hard to attitude create a good collision algorithm? The sound, too, suffers from attitude a Januslike schizophrenia also caused by this game's rushed production schedule. Musical sequences pulled right from the movie help enhance the action and further underscore that this is very much a Matrix game; sound effects, voices, and the like are well-synced and employ some really spectacular environmental effects. But sound crashes infuriatingly often, blaring into a static feedback so deafening that people down the street know I'm playing this game.
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