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Though it only adds about 20 to 40 hours of play, they are well worth returning to the world of Morrowind to experience. Bloodmoon shies away from political/religious intrigue, introducing you instead to a fascinating world of corporate fascism south beach diet and territorial exploitation on south beach diet the island of south beach diet Solstheim, a new region coveted by the East Empire Company. The EEC, Tamriel's answer to the luxury-hungry conglomerates of our own world's colonial time, is establishing an ebony mine on the island and wants your help. (Mom and others who read these articles but don't play the games, "ebony" in The Elder Scrolls series is not a fancy wood but a midnight-colored metal of nearly unmatched durability and value.) It's up to you whether you join the Company and help direct the growth of the new outpost, or join those who'd rather not kowtow to a bunch of corporate stooges. Since it wouldn't be Morrowind if there weren't some political/religious intrigue, toss in a prophecy about werewolves and an ancient curse and you're good to go.
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