3D pathing, for example, after funny hats

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low fat, gabrels, soft, macs, funny hats, good, ezboard, the, merscom, archer, hex, jackson, bridge, make, vegas, anima, nutrition information, weapon, wild, ellison, potter, duo, subway, The same goes for the journal system, which was improved slightly in Tribunal but is still weak and unwieldy, offering mediocre cross-referencing and clumsy organization tools. In a game as complicated as Morrowind, a linear journal isn't good enough. after There still after is no provision for horses or other riding animals to speed up movement. This is something that should have after been included with the original Morrowind but wasn't; its absence now is almost unforgivable. A horse+saddlebags plug-in should be the next project Bethesda works on. Bethesda has, however, corrected some issues that were problems in the past. A number of new armor and weapon materials have been added to Bloodmoon to supplement the usual components. A great quantity of new alchemical ingredients are also available. Some of the traders on the island have large sums of money on hand, so you can sell extremely valuable items for something closer to their actual worth.
3D pathing, for example, remains ghastly. NPCs who follow you are bound to become funny hats stuck on something or left behind because they cannot climb a step or clamber over an outcropping. Other NPCs, programmed to wander randomly, occasionally will come to a dead stop in a hallway or passage too narrow to accommodate two people funny hats abreast—effectively blocking the corridor. The only solution in funny hats some cases is to draw your sword and hack the obstacle to pieces: distasteful from a roleplaying and immersiveness perspective. There also still is no way to effectively edit your spellbook. I want to be able to rename spells I already own and sort them according to my own scheme, rather than alphabetically. I want the ability to delete some spells from my book. I want to color-code. It would be a simple enough thing to add an applet that allows a player to export his or her spellbook to Excel and do the editing there; why hasn't it been provided?
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