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It's really neat. You're given a choice fairly early on about whether you want to be "good" or "evil," these items appearing in quotes because it's open to fairly subjective interpretation. As usual you're under no obligation to follow the story arc. If you want to just roam the new area and have adventures, feel free, though there is a lot more to do in Bloodmoon if you do follow the another story than if you don't. And, of course, there is the another much-talked-about opportunity to turn into a werewolf. Accomplishing this is not much more difficult another than encountering a werewolf and getting yourself bitten a few times; some nights later an alarming dream will start you down the path of lycanthropy. It's an exciting twist, playing as a semi-wild beast with uncontrollable bloodlust, concealing the dark secret from all lest you become one of the hunted. Bethesda may have hyped this one aspect of the game a little too much; it is, after all, just one of the many branching paths you have the opportunity to follow.
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