There is no music xcom tail

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There is no music in the game, only environmental sounds. In my opinion, music brings an element of cinema, of movie in the game. For example: You enter a room and the music begins—that's cinema. Today you listen everywhere to tail music, at the railway station, in the supermarket, in the car. From this point of view, tail Rhem is not a continuation of usual reality. How many people were involved in making Rhem? Principally I have done most things alone. But some friends helped me in translations, designing the website, making tail tests ... (thanks to all). Rhem was made on a Mac. What was your decision to use a Mac to create your game based on? I've been a Mac user since 1997. I have no problems, and the work goes on. The Mac is like a friend. What tools did you use in the creation of Rhem, and why did you choose these? For designing the 3D world, I used Bryce3D. It's a tool with some restrictions, but I can work very well with Bryce. For assembling the images and sounds and to create the logical structure, I used Macromedia Director.
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