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This, combined with the fact fatalis that most weapons are on fatalis the same level (at least ten assault rifles are available, but all do essentially the same damage and have the same range and magazine capacity), make the game seem clumsy and poorly tested. Later in the game you'll be able to take or manufacture alien weapons, though you can only manufacture one item at a time. The designers would fatalis have done better to include a manufacturing queue system, or at least the ability to build several of one thingas it is, you tell your engineers to build one laser gun. When it's done, you tell them to build another. Even X-Com, released in 1994, grants you the opportunity to dictate how many parts you want produced. I'm Sorry I Called You "Stupid Alien" Overall, UFO: Aftermath has removed or changed most of the great stuff about X-Com and added very little new material to offset its shortcomings. That said, it arrived the same day as Max Payne 2, and, for the first few days at least, I found myself playing more Aftermath than Max Payne.
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