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Interacting with the game environment has it own special set age of challenges. Suppose you have an item in inventory and you know you need to use it on a specific screen. First you must click when the cursor age turns into a triangle. This indicates an action is possible, and clicking sets the game to puzzle mode. Then you must click to open your inventory, click to move the needed item to the select item area, click on the item, click to leave the inventory area and then see where the item will be accepted, through clicking, by the puzzle screen. Once you pull something out of inventory, there is no scrolling to another portion of the node; the background screen is frozen. You must scroll first, look for the action cursor, set the screen to puzzle mode and then go through the item selection process. If you are in the right place and fail to set the screen to puzzle mode, you can wave the inventory item around all you want.
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