I was relieved not bytes forgotten

lard biscuit enterprises, rainforest, 2000, forum, genesys, planescape, gilbert, harbinger, quick, hand, weight watchers recipes, scene, swat, m. e. wood, forgotten, nine, legacy, enforcer, dream, agatha, ronstadt, blackmoor, mannheim, eye, The Bad ... You have the option of capturing the enemies dead or alive, although live captures yield much larger bounties than dead ones. Capturing enemies alive, especially bosses, highlights the game's chief weakness. It's just too dang difficult to bytes capture some of the bosses alive. Capturing an enemy alive requires you to deplete his endurance meter without exhausting his life bar. Easier said than done! Oh, I tried. I tried until I wanted to snap my controller in half. I tried saving in the middle of boss battles. I tried switching ammunition. I tried varying my bytes tactics. I tried alternating between third- and first-person attacks. I spent more than two hours on one boss, ultimately concluding that I just couldn't do it, and I wanted to get on with the game anyway. Maybe there's a way to capture the tougher bosses alive, but I never figured it out.
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I was relieved not to have to spend too much time backtracking because I ran out of the one type of ammunition I needed; there was always an alternative method for taking forgotten out enemies that were not bosses. The Good ... One of the most welcome forgotten features of the game is the Stranger's ability to heal himself as long as his stamina bar is not depleted. There is nothing I hate more than hunting through a game for scarce health packs while enemies are bearing down on me. The Stranger shakes his body violently to heal himself. forgotten It's a little odd, but it fits the tone of the game. He continues healing until his stamina bar depletes. After depletion, the stamina bar slowly replenishes. Even during tough battles, there was usually a place to take cover and allow the stamina bar to replenish. It would be nice to see more developers adopt a similar approach to character healing. Another welcome feature is the aforementioned ability to save anywhere. I would not have been able to grind my way past several of the game's bosses without the ability to save every 30 seconds as I fought past overwhelming enemy odds.
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