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One of the changes (and not for the better) was the removal of the fast movement system whereby surgery the player could "zip" to a previously visited location by clicking on a lightning bolt on that portion surgery of the screen. What is so ironic about this bit of Myst minutia is that Presto added this capability into Myst III: Exile, which gave that game the feel of the surgery original Myst, and the creators of the original and this latest "final" version have ripped it back out. Go figure. In its place the player holds down the mouse button to shoot forward like a cannonball until the mouse is let go. The game's new freedom of movement is both a blessing and a curse. On the one hand, the player is able to creep around within game environments through places that a live person in a similar position would be most likely to actually walk, a freedom-of-movement design first implemented a few years ago by Altor Systems with their ahead-of-its-time game, Nightfall.
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