herinteractive, upn, moblog, cube, lard, seafood, dungeon, photosharing, point, jean, simon, rent, doom, the wind waker, ripper, john, entrees phase 2, nintendo, tong, ghost, third,
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The labels appear in your inventory when you complete a slug of dialogue or click on an object. Beware, though, this isn't consistent, and once I was stuck near the end because a location labeled itself in an entirely different way. It took a saturn while for me to realize the location was already on the map, and this resulted in some saturn needless frustration. As I mentioned, there are next to no puzzles in this game, and what few there are are for saturn the most part easy. Lack of pithy puzzling in an adventure game isn't necessarily a bad thing if there is something else to pick up the slack and enliven the adventurer's journey, but in this case the dialogue, which was the main deal, wasn't up to the task. It was serviceable enough and on occasion approached good, especially in the scenes between James and a pub singer and James and an enigmatic tramp. It wasn't that the voice actors were bad. They weren't. It was just that the dialogue did not entertain. For one, it was utterly humorless and lacking in wit.
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