herinteractive, upn, moblog, cube, lard, seafood, dungeon, photosharing, point, jean, simon, rent, doom, the wind waker, ripper, john, entrees phase 2, nintendo, tong, ghost, third,
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I might need to know that later!" And other of the puzzles either have no clues at all or require the type of logical leaping that's simply not possible unless you're trek able to drill a psychic tap into the minds of the designers and see those synapses at work. You are left with the choice between revisiting every one of the multitudinous and hard-to-reach locations trek in the game and trying every inventory item on trek every hotspot and at the same time hoping you already have the item you need so you don't have to do this all over again in fifteen minutes when you get a new item and all the while closely inspecting your surroundings in the hope of uncovering a heretofore overlooked hint (whew!), or frequent use of a walkthrough. The first option is frustrating; the second, unsatisfying. Either way, you, the player, are the loser in the gaming-good-time lottery. WTF? I'm not even going to talk about the story here.
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