herinteractive, upn, moblog, cube, lard, seafood, dungeon, photosharing, point, jean, simon, rent, doom, the wind waker, ripper, john, entrees phase 2, nintendo, tong, ghost, third,
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Click on Mission, and you'll hear a comment about the Ripper case. Click on Community and pictures of fat people learn how the case is affecting the neighborhood. Other than a few halfhearted puzzles, this is pretty much the extent of gameplay. You pictures of fat people wander the Low Side until you find a character to talk to, dutifully click through the notebook and that is that. Off to find the next lowlife. I guess this was much pictures of fat people like a reporter's day in 1901 New York. Without phones, faxes and computers, it was shoe leather and a curious mind, lots of wandering and persistent questioning, prying tidbits of information from the source before moving on. No doubt, realism is what this game is about, with varying degrees of success. Absolute fidelity to real life is not my idea of fun. A lot of real life is just chores. Good entertainment needs dramatic resonance, well-constructed scenes with emotional impact, scenes that draw the player in, engage the mind and the heart.
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