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There is a mapping kingdoms system that will take the player to any area already explored during gameplay, normally a wonderful thing, but because of the onerous task of loading and unloading and rearranging inventory, even this task becomes practically as arduous as having to walk back and forth from locations to kingdoms the closest trunks. Traitor's kingdoms Gate, which this game most resembles, does the big inventory system of tools mixed with things found much more smoothly. All of the puzzles are inventory-based, and so this necessitates a lot of this "inventory shuffle," especially since you are given tools to get in and around and through things, such as a flashlight and knife and gas mask. But you also have a whole separate set of items that must be combined and used in each time period to solve puzzles that have to do specifically with that portion of the game. The endgame sequence is pretty short and sweet. This is not really surprising, as the character you have been playing is minimally defined and spends the majority of the game acting as a Sigourney Weaver/Lara Croft superhero, rather than an in-depth character study.
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