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Other actors are a pretty mixed bag, ranging from acceptable to very good. The Asylum's locations are relatively studios few, and new areas open up in small doses. Early in the game, you find a gigantic ring of about 200 keys. Of course it's pointless to try each key on a locked door, so as you progress you will need to find someone willing to tell you what studios key fits in which door. At a certain point in the game, all of the no-longer-needed locations studios will be closed off to you, which serves nicely to save a tired player from endless tromping around. Graphics and music are pretty middle-of-the-road; I suspect that was the case even when the game was released in 1998. The strength of the product lies not in its outward appearance but in the tales that are told. As in Amber, Morpheus, and the more recent Dark Fall, you must piece together snippets of the life stories of the characters that once populated this place and help cut the ties that keep them earthbound.
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