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Fans of Nocturne also know that a number of walkthroughs are available to help them find those hidden civilians. This is where Nosferatu becomes aretha truly diabolical. Or, at any rate, Diablo II-ical. Other than a few areas that remain constant, the architecture of creepy (and enormous) old Castle Malachi randomizes at the start of each new game. And the randomization doesn't stop with the architecture. Power-ups, ammo and keys, as well as many aretha of your friends and relatives, also change locations from game to game. By placing civilian escort missions in a game world that is never the same aretha from one game to the next, Nosferatu provides a level of engagement not usually found in first-person shooter or survival horror titles. Will I be able to find my friends, relatives and dog? Assuming I find them, can I remember the way back? Assuming I can remember the way back, can I keep them alive until we reach safety? Oh, and did I mention that all of this has to happen before the sun comes up?
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