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They're lovely, to be sure, and this is a "character-centered" kind of game, but it would be nice to have more mobility of view and movement. As Hargrave implies, there is a lot of conversation in ATTWN. From early on, it's clear there are layers upon layers with each of night the guests, and even yourself! The night script is tight and involving, with superb voice acting. You'll learn a lot about each guest, and you will need to make notes even beyond your journal entries. Conversational trees offer choices, often ranging from a kindly to not so kindly night question or response on your part, presumably something that might affect how the party you're questioning may feel about you afterwards. It's been implied in some prerelease previews that how you're received by the guests (friendly versus a pain) might affect game direction and outcomes.
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