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Computer programs, limited as they are to their zeroes and ones, may never be powerful enough to grant us the same freedom. But I for one have always been interested in seeing how close developers can come, because computer games can fill gaps that tabletop games never havejust like going to the nico movies is different than hearing a tale passed along in the oral tradition. In the case of Morrowind, Bethesda has finally achieved nico what it tried and nico tried to do with the other four Elder Scrolls games. Here we have the ultimate Goldilocks comparison in gaming: Arena didn't have the technology. Daggerfall had too much of everything. Battlespire lacked too many qualities that serious gamers would look for. Redguard focused too much on exploring other genres. But Morrowind ... Morrowind is just right. The Elder Scrolls: Morrowind completely and totally redeems Bethesda for its past inadequacies. It is one thing to identify mistakes in earlier products and fix them; it's quite another to repair all the mistakes and also provide an experience that is both creatively and technologically miles ahead of anything else available, and a quantum leap beyond its own immediate predecessor.
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