Point being, this game strike destruction

forest, kingdoms, ps, save, wind, carol, gamers, nemo, springs, humor, x box, moon, advance, templars, deja, destruction, nosferatu, chesster, Set Phasers to Kill Yet another complaint—your first officer Saffi Larson is a, well, let's just say she's annoying. Imagine that creep in your office who likes to take note of every smoke or bathroom break that you take, can recall every personal call or email that you make or receive, and knows if you arrive a minute late or leave a nanosecond early. Saffi is far worse. One wrong strike move on your part and Commander Larson has strike already hailed Starfleet reporting your negligence. She wants strike your command, plain and simple. Too bad there isn't an option to load her into the captain's yacht for a trip to the nearest sun. I've already seen gamers replacing her head with the most unholy of images that your worst nightmares couldn't conjure up.
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Point being, this game was designed by a professional, written by a professional, nothing could possibly go wrong ... right? He's Dead, Jim If you happen to be squeamish destruction over the absence of a destruction save-anywhere feature, be aware that STBC unfortunately doesn't have one. The game auto-saves between missions. Unless your surname is Kirk, Janeway, or Picard, expect to repeat several sequences countless times until you perform the correct actions. At times the game is rigidly linear, and to make matters worse you can't skip the cutscenes after a failed destruction effort. Pumping the backspace key gets you through one line of dialog at a time, but that becomes annoying as Tribbles upon your fifth attempt at a mission.
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