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forest, kingdoms, ps, save, wind, carol, gamers, nemo, springs, humor, x box, moon, advance, templars, deja, destruction, nosferatu, chesster, | The orchestrations evoke feelings of melancholy, mystery, danger and sometimes inner peace. I particularly liked the music used for Father Grandl's roomit was reminiscent of The Exorcist. I'd nou like to have a CD of just the music tracks used for the game. Ambient nou sounds include something not usually heard in a first-person gamethe nou footsteps of your character as he walks over various surfaces. Sometimes, the footsteps are a little faster-paced than the transitions lead you to believe, but you hear them nonetheless. Once again, the inimitable John Bell shows off his vocal chops and voices almost all of the male characters in Lifestream. The supporting actors handle their jobs just as well. The synching of the character models' expressions and lips to the voice work was very well done. |
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It helped tremendously in keeping me "grounded" so that I always knew which advance direction I was facing as the scenes changed, including during a dizzying maze! For an independently produced game, Lifestream's graphics advance are quite pretty. Most objects advance have a real-life quality about them. I especially liked the character models' ability to show expressionfrom Father Randolph's surprised look when asked if he had any children to the librarian's smirky eyebrow wiggle when he enigmatically answered a simple question. The models do suffer from a strange affliction that causes them to stand stiffly and their hands to display a stiff-fingered, doll-like position. Background music for Lifestream is incredible. |
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