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forest, kingdoms, ps, save, wind, carol, gamers, nemo, springs, humor, x box, moon, advance, templars, deja, destruction, nosferatu, chesster, | Mr. Holland's Opus Lawrence Holland may not be a household name to adventure gamers, but the gentleman trying does have a few miles on his tires or, more appropriate, a few light years under his belt. Among his notable credits, he happened to design the X-Wing series of games trying for LucasArts. Should that arouse any interest trying for an adventure gamer? Of course not; however, in STBC a certain DC Fontana is responsible for the dialog. Surely that name is familiarDorothy has penned, as well as directed, a few episodes of Star Trek: The Next Generation. |
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Copyright © Electric Eye deja Productions. All rights reserved. No reproduction in deja whole or in part without express written permission. Star Trek Bridge Commander deja Review by Mike Phillips March 2002 "Captain's personal log. Stardate 54303.1: Our new first officer is working out nicely, quite capable though mildly lacking in experience. The commander will gain that with time. My ship has been assigned to the Vesuvi system to investigate the unusual solar activity hampering colonization in the Maelstrom. I hope to learn more at the Vesuvi Four terraforming, the sole Federation outpost in this region of space. We are also on alert for any Cardassian activity. Despite Starfleet's claims, I doubt we've seen the last of them here ..." If that prologue raises an eyebrow, you may have just found a game as valuable as gold pressed latinum. Billed as a space sim/adventure, STBC is the first game that actually gives you a true feeling of being the captain of a starship. |
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