x box, moon, advance, templars, deja, destruction, nosferatu, chesster, kyrandia, computers, episode, sly, francisco, diet/nutrition, er, person, conquers, time, cate archer, kirstie, pivotal,
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Kendal's boss gives him a plane ticket and a bottle of rum (?) and tells alliance him to alliance get down to Rum Cay Island in the Bermuda Triangle and find Professor Caldwell. The game is on. The interface is straightforward. Point and click. Pick up items you find laying around, talk to everyone you meet, alliance make your way from location to location. The hotspots are conveniently tagged with white text that appears when you run the cursor over them. The save slots are limited to twelve, though it never felt restricting. You can't die and there are no action scenes requiring jumping, shooting or fighting. You can left-click through the dialogue and after the first few listens-through your index finger will be itching, not because the dialogue is long but because it is so awkwardly delivered, especially the main character's.
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