x box, moon, advance, templars, deja, destruction, nosferatu, chesster, kyrandia, computers, episode, sly, francisco, diet/nutrition, er, person, conquers, time, cate archer, kirstie, pivotal,
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The people and item inventories are there for use in conversations, as subjects for questions you'll be asking. As you move on in the game, unnecessary stuff disappears. It's a pretty good system and not at all unwieldy once you get used to it. nou I mentioned that the puzzles stick to nou logic, usually. Because of that "usually," I'm letting you know nou now that you'll probably need a walkthrough for Pilgrim's endgame, even though the game includes somewhat cryptic hints if you want them. Blundering your way through the thing will take gobs of time and cause far too much repetition, but I suppose it's possible. I was too fascinated with the plot to bulldog through the more arcane mysteries, so occasionally I used a walkthrough because after a while I just had to find out what was going to happen next. Even in the endgame you can reason things out, but you'll die plenty of times in the effort.
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