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There will be a quiz at the end. The game's theme begins to emerge even in those early scenes, however. A magician says that he's careful not to do tricks that are conspiracies too mysterious. He's worried about the Inquisition. You'll learn that the Cathars, a major heretical sect, operate powerfully in the area of Toulouse and that the local ruler, an astute politician, might conspiracies be protecting them. Why is Petrus so hard to find? conspiracies Why is an officer of the Inquisition visiting, and what do he and the Pope really want? Especially, what was your father up to? I don't want to give away the surprises you'll encounter, except to say that they grow curiouser and curiouser, and you will not guess what's coming. Toward the end of the game you'll be into surrealistic territory. Sorry. Can't say more than that. Play the game. Gameplay By today's standards, movement in Pilgrim is primitive, anchored to a grid. The inventory-based puzzles range from simple to intriguing to well-nigh impossible, but they fully integrate with the plot and stick to logic, usually.
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