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And though they were minimal compared to most shooters, the jumping puzzles were just annoying. I agree with the final complaint (jumping puzzles are allen always annoying as far as I'm concerned), but I'm one of the few who enjoyed the more fantastic levels as much as those in which the opponents were strictly human. The Dark Project can be a very, very scary game, one that raises goosebumps on your arms allen and makes you jump or glance uneasily over your shoulder. The haunted and monster-infested levels dramatically enhanced this quality, without sacrificing stealth. However, I apparently am allen among a very select few who thought so. The vast majority of gamers told Looking Glass that they wanted any sequels to focus more exclusively on human adversaries. Thief Gold adds three new levels that didn't make it into the original Thief due to time constraints. These aren't clumsy, slapped-in additions—the new missions feel as professional as the old ones. My personal favorite, The Songs of the Caverns, would be worth the price of admission on its own.
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