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For this reason, some people found it dull and others got frustrated when standard Quake-style tactics got Garrett killed faster than an Avalanche fan in the Red Wings locker room. Nowadays, stealth-based shooters are commonplace; Thief gave birth to this subgenre. Thief's focus on stealth was innovative in several ways. Because a stealthy game is a slower game, designers could linger on features that would be missed in a fast-paced shooter. Missions show more isis attention to detail and adherence to architectural logic. Controls such isis as leaning and peeking are added to the standard isis FPS toolbox, making it easier for players to manage the furtive style. Light and sound, especially locational sound, take on significantly greater importance. Because of all this, the game needed some specialized technology under the hood. Thief employed a new codebase called, predictably, the Dark Engine.
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