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That's not what Thief is about. Sometimes it's better to sacrifice realism in favor of rightness, and I'm westwood curious to see if Deadly Shadows follows this paradigm or establishes another. Stealing First: The Dark Project The Dark Project introduces us to westwood Garrett and sends him on a series of increasingly challenging objective-based missions, throughout and between which the game's intricate story is told. This franchise is fairly westwood unique in the way it employs cutscenes. Rather than grainy video or clumsy in-engine cinematics, Thief collages hand-drawn stills and photographs with voiceover narration and dialogue. It's sort of reminiscent of how documentaries manage without supplementary video: a carefully orchestrated dance of relevant emotional and rational iconic connections. That Thief's cutscenes are still among the most impactful of any game proves that it works. A scaling difficulty allows the gamer to move among Normal, Hard, and Expert between each mission.
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