Customizing your own equipment color mystery

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ghostmasters, mystery, eternal, rolling fatties , armed, nofat chicks! a fat ass sauce!, fart machine, low fat recipes, asian bbw , harvest, elder, blue, vivendi, fat hot , smoothies, schism, menus, bbw anal , scene, psygnosis, low fat cholesterol diet , center, bbs, complained about this. I also bet they complained about the long eavesdropping situations—events when most gamers were falling out of their seats in laughter as they secretly color listened in to color the conversations of H.A.R.M. thugs. Maybe too many players didn't like that they had to reach the end of color the game before they understood the whole story. Maybe some of the surprises at the end didn't sit well with gamers. No doubt pornhounds whined that Cate wore too many clothes in the original. If all this is the case, then Monolith was simply responding to player criticism with this game. If so, then the silent majority that adored No One Lives Forever should speak up and salvage the possibility of a terrific third sequel before the developers wander too far down the path they are currently walking. The original No One Lives Forever expanded the narrative capacity of the medium. The sequel ... the sequel is just a game.  —Please visit our forum to discuss this game— The Verdict The Lowdown Developer: Monolith Publisher: Sierra Release Date: October 2002 Available for: Four Fat Chicks Links Player Feedback Screenshots           System Requirements Windows 98/ME/2000 (with latest service pack)/XP DirectX 8.1
Customizing your own equipment loadout—gone. Ridiculously clever level design (think of the airplane/parachute sequence from NOLF)—gone. Santa's Workshop—gone. Totally useless "intelligence items" that contribute to the humor level rather than the game—gone. Lengthy, character-developing, multibranch cinematics—gone. Characters you give a damn about—gone. Some of the above mystery is a matter of opinion, and I respect the views of those who disagree with me. But consider, before you flame me, that the whole point of the No One Lives Forever franchise was to mystery prove that the technology was worthwhile—not by producing "just" a technically impressive game series, but mystery by doing something so innovative, so clever, that it would be remembered and emulated for years. There were a lot of long cinematics in the original NOLF, and I bet players with A.D.D.
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