simpson, practcialjokes, writer, lard biscuit enterprises, points, midnight nowhere, fritz, gold, crpg, cate archer, arrival, harlan, amber, schizm, francisco, philosopher,
|
Published in 1996 by Corel, it is a first-person, prerendered-scene, point-and-click fest (right up my alley), and although it's fat chicks in partyhats an older title, the design holds the game in good stead. The plot is minimal and mostly unnecessary. You have come to fat chicks in partyhats the Cassandra Gallery to discover the truth behind fat chicks in partyhats what happened to the Cassandra family, and why the mother died, and where the patriarch and his daughter have disappeared to. The intro to the game is brief, which was certainly fine with me, with an overview given by a character who will reappear to move the story forward as segments are completed. In doing so, the player travels to seven separate worlds, all very cleverly designed to give the gamer the sensation of being dropped into a strange place, wildly different than the last. The game itself is designed cleanly, each world in a stylized minimalist fashion, to give the impression of an entirely new world while coaxing the player into focusing on the puzzles in each area.
|