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I guess we'll have to wait for the sequel before we see a major upgrade to the game's graphics. You do see a fairly extensive new bestiary on Solstheim, ranging from Nord Berserkers to wild razorback boars, snow wolves, multiple species of bear, and more magical beasts than you can shake a sword at. New creatures are good looking and pretty well balanced, but Bloodmoon isn't for beginners and even scea the simpler creatures would pose quite a threat to anyone under tenth level. Solstheim is as steeped in Nordic tradition as it is Dunmeric, so your encounters are tinged scea by exposure to this new culture as well. Nordic Fryse Hags, undead Draugr, and the frustratingly tenacious Spriggans all smack of Skyrim mythology. Outside of the wilds, the Imperial presence on Solstheim is very much under construction. The landscape around you changes as the story of Bloodmoon progressesthe Raven Rock mining outpost comes together day by day, and you get the satisfaction of watching your activities and decisions impact the course of the outpost's growth.
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