simpson, practcialjokes, writer, lard biscuit enterprises, points, midnight nowhere, fritz, gold, crpg, cate archer, arrival, harlan, amber, schizm, francisco, philosopher,
|
It's an exciting twist, playing as a semi-wild beast with uncontrollable bloodlust, concealing the dark secret from all lest you become one of the hunted. Bethesda may have hyped this one aspect of the game final a little too much; it is, after all, just one of the many final branching paths you have the opportunity to follow. But Will You Fix it in Expansion #3? It is the story of Bloodmoon that makes it so good: the story, combined with the new environments (the forests are really something final to behold), the new monsters, and the quests and adventures. The Nords are an interesting people with a fascinating culturehopefully they'll be explored further in a later Elder Scrolls title. And for those who got a little tired of the often ridiculously intricate plot of Morrowind/Tribunal, with its dozens of significant characters, living gods, messianic rumors, false prophecies, true prophecies, forgotten cults, power grabs, aboriginal rituals, betrayals, religious disputes, clandestine activities, secret societies, ancient lineages, lost artifacts, imperial thuggery, books
|