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It's up to you whether you join the Company and help direct the growth of the new outpost, or join those who'd rather not kowtow to a bunch of corporate stooges. Since it wouldn't be Morrowind if there weren't some political/religious intrigue, toss in a prophecy about werewolves and an ancient curse and you're good to go. Solstheim is (wait for it) ... a bleak and united states dreary area full of angry united states people who don't like you. The nation of Morrowind, of which Vvardenfell united states and Solstheim are just parts, shares its western border with the nation of Skyrim. Skyrim: desolate, ice-choked, forbidding; populated by the Nords, loud Vikinglike brutes who enjoy drinking, swearing, and clubbing things. They're a far cry from the scheming Dunmer, with their crafty natures and Byzantine theocratic tangles. Solstheim is so cold and inhospitable that it's home to more Nords, who love snow, than it is to Dunmer. And though Nords and Dunmer may squabble over who the island belongs to, in reality everything belongs to the Empirewhich brutally conquered it all centuries before and crushes every breath of resistance with barbaric cruelty.
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