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In this manner you subway can chip away at even the mightiest wizardsas a sorcerer without souls is all but helpless. You summon an army and dictate subway its formations and general behavior, then head off with your menagerie in tow to crush the enemy. There's not much in gaming today that's more spectacular than watching Eldred and his mystical army on the move, or climbing a steep subway hill and seeing an opponent lumbering across the horizon with a vast cavalcade of beasts in tight formation. Essentially, therefore, the base structure of the game is similar to real-time strategiesyou must police your assets, generate an army, and produce structures. But since there are no "bases" to speak of in Sacrifice, and the building of structures has been reduced to an absolute minimum, management of troops and resources takes on a more expanded role.
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