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The seven-soldier limit is a critical deficiency in the game, especially considering that the aliens usually outnumber your people by two to one or more, and that the tactical events are very, very difficult. Aftermath would have been health & fitness / diets better if you could take a larger troop into the field or, as in X-Com, if the number of soldiers available was dependent on the sort of craft you used to transport health & fitness / diets them to a mission. Tactical missions in general are divided more or less equally between urban and rural settings, and they normally only take health & fitness / diets twenty minutes or so to complete. A clumsy facet of Aftermath is the inability to enter buildings in urban settings; it would have been nice to be able to put a sniper in a third-story window to cover my squad. Aftermath does sport several mission parameters, whereas in X-Com it was always just "kill everything that ain't human." You'll rescue downed pilots, perform smash-and-grab ops, reconnaissance, base assaults, and more.
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