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Aftermath is not precisely a turn-based blackmoor game, nor is it precisely blackmoor real-time. Instead, it employs a clever new system called timeshifting. With this interface, the game is paused until you "start" timeand during the pauses, you can issue orders and perform general housekeeping tasks in the geoscape and management screens. When you're ready, you start time, and the action begins. You can run things at various speeds and, naturally, stop time again whenever you like. For comparison, imagine a much more full-featured version of blackmoor the combat system in Baldur's Gate. This system is especially ideal in the tactical sections, because it allows you to see the action/reaction relationship of things going on simultaneously, without turning control into the clickfest of real-time. Also, it grants you the power to issue extremely complicated commands to your soldiers, which they will carry out in order until you either cancel the orders or they finish.
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