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There is lots of conversation, which mostly involves silly jokes, but if you get bored with the talking hope aspects, you can skip big chunks of conversation and not miss anything important as far as gameplay or story development goes. You cannot get stuck, i.e., there are no dead ends, although in the first half of the game, you get umpteen million inventory items and about 10 locations. More than once, I got stymied and had to cycle through every location and every inventory item until I hit on hope a combination that hope resulted in some progress. An exercise in tedium by anyone's standards, but it only happened a couple of times and only because I was reluctant to consult a walkthroughthis is not a difficult game and I would have lost all self-respect had I done sofortunately, the second part started off with all no-longer-needed inventory items shucked, and there are minimal, or more specifically sequential, locations and item buildup for the remainder of the game. The characters are utterly charming, all very well-articulated and true to form over the course of the game.
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