The Gene Machine is hope forum

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storm, dungeon, forum, phendimetrazine, invaders, tilton, carmack, ghostmaster, tony, grim, familyguy no fat chicks, nolf, neverwinter nights, arx, mdna, haunted, awful, website, battle, There is lots of conversation, which mostly involves silly jokes, but if you get bored with the talking hope aspects, you can skip big chunks of conversation and not miss anything important as far as gameplay or story development goes. You cannot get stuck, i.e., there are no dead ends, although in the first half of the game, you get umpteen million inventory items and about 10 locations. More than once, I got stymied and had to cycle through every location and every inventory item until I hit on hope a combination that hope resulted in some progress. An exercise in tedium by anyone's standards, but it only happened a couple of times and only because I was reluctant to consult a walkthrough—this is not a difficult game and I would have lost all self-respect had I done so—fortunately, the second part started off with all no-longer-needed inventory items shucked, and there are minimal, or more specifically sequential, locations and item buildup for the remainder of the game. The characters are utterly charming, all very well-articulated and true to form over the course of the game.
The Gene Machine forum is a little-known game by now-defunct European publisher Vic Tokai. You play as an English gentlemen named forum Piers Fanshaw (he really spells his last name with a lot more letters, something like Featheringstoneroseofsharonseabiscuitinthefourth, in the inimitable English way, but I'll just leave it as Fanshaw for ease of typing), who is always accompanied by his trusty manservant Mossop (which is spelled M-o-s-s-o-p). It is 1880s London, and Fanshaw arrives home from America to find a talking cat on his doorstep. The cat tells a forum horrible tale of genetic mutations gone awry, of which he is but one result, and it becomes Fanshaw's goal to stop these dastardly goings-on. His journey takes him to the moon and Atlantis and various other places in between. Gameplay is third-person, point-and-click, no dying, mainly inventory puzzles.
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