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More orders? Jeez!" But He'll See the Big Board! About half your time is spent in the strategic game, where you frozen desserts look down on the Earth, manage your troops, coordinate research and manufacturing and make long-term plans. Aftershock includes fairly disappointing resource management. Low-tech, high-tech and alien artifacts are found in various provinces, and they flow constantly frozen desserts into your pool provided you control a base in frozen desserts that region. But resources are not tied to performance. Clever players will simply spread themselves thin engaging in a massive land grab early on, since captured provinces aren't under threat until much later in the game. It would have been far wiser to have each of the three factions provide resources based on what you'd done for them lately. This would achieve the dual benefit of making resource management more nerve-wracking and forcing you to consider carefully any action that might offend your allies.
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