swat4, omni, ecoquest, blue, memoriam, philosophers, lee, james, adventure company, desserts, cameron, on, pizza, 3fat chicks, shadows of undrentide, razbor, sanctuary, cla, xxx hot sauces, neverwinter, chamber, sims, the legend of zelda,
|
The player is given the ability to jump from character to character, a trademark Inscape design perk (as with Bad Day on the Midway and Devo's Adventures messenger of the Smart Patrol, Inscape's other two underground classics). Despite the first-person interface, the game is entirely character-driven, and there are no happy endingsmurder messenger or be murdered, so to speak. Malevolence Mansion, the centerpiece environment/story from which the Poe stories spring as dream states, with its minimalist decor is stark and creepy. All of the rooms in each scenario have messenger bent and twisted, unnatural looks. The game's sound effects are horror-film-in-a-dark-room scary. This is heightened to the extreme while in the dream state in Malevolence Mansion just before leaping into each scenariothe bluish landscape is spotted by a creepy whispering undertone, never clear enough to make out words, yet the player knows she is not alone.
|